Devlog Track Updates


Significant updates were made to the track in our racing game project. These updates included the addition of trigger hitboxes for the grass areas and static colliders for large rocks to introduce obstacles and add complexity to the course.

Track Hitboxes: Hitboxes were created for the grass areas using trigger colliders. These trigger colliders allow us to detect when the player's car enters or exits the grass sections of the track. The grass sections provide a different gameplay experience, with a reduced speed limit and other potential penalties for going off-track.


Obstacle Colliders: Static colliders were added to represent large rocks placed strategically throughout the track. These colliders serve as obstacles that players must navigate around to avoid collisions. Hitting these obstacles can slow down the player's progress and add an element of challenge to the race.


Gameplay Impact: The addition of grass hitboxes and obstacle colliders introduces new gameplay mechanics and challenges for players. Navigating the grass sections requires careful control to maintain speed and avoid penalties, while avoiding the large rocks adds an extra layer of strategy and skill to the racing experience. such penalties 



Next Steps: In future development sessions, we plan to further refine the track layout, adjust the placement of obstacles for optimal gameplay balance, and continue iterating on gameplay mechanics to enhance the overall player experience.

Leave a comment

Log in with itch.io to leave a comment.